After the boy picks it and adds it to the bowl, he’ll head back over to the right side of the screen, drawing Chapter 3 to a close as he sets his sights on Chapter 4’s blue fruit next. Wait for the constellations in the sky to rotate until one of the stars aligns with a low-hanging branch, causing the yellow fruit to bloom. Zoom out from the new statue, and in the other panel, pan back to the angel statue to the right to allow the boy with the bowl to progress, then follow the boy by panning to the left. Zoom the whole way back out from the moth’s wing, pan over to the window, and go back outside. Zoom into the moth to reveal the fruit symbol in its wing, then move the top layer to a new panel to reveal the next statue. Select the star in the other panel and lay the lantern on top to light it, allowing the moth to settle. Zoom out from the globe’s star and select the small bulb on the globe that the moth is circling. Layer the clock frame overtop of the newly-arranged hands and zoom out to reveal a man studying a star with a telescope. Remove the clock frame from the contraption dial and overlay the dial’s needle over the compass to make the two look like the hands of a clock. Arrange the panels so the magnet is in the lower right corner and the compass is in the top left to align the compass, pulling the needle into the correct alignment. The star on top is magnetized, which players can use to spin the compass. Leave the fire and zoom into the star on top of the globe. Zoom out from the clock face to reveal a desk, then zoom into the compass in the top right corner of the panel. Move the frame of the clock over the newly-turned dial. Zoom into the clock tower and move the top layer to a new panel. Zoom into the fire the whole way, then arrange the panels so the top of the contraption aligns with the bottom of the kettle, which will cause the dial to spin into the red. Zoom out from the studying man to reveal a globe with a small lightbulb and pan to the right to reach a fireplace. In the other panel, zoom back into the room inside the building and select the contraption on the shelf in the top right corner of the screen. Move this panel up to reveal the layer beneath, which features a briefcase with a diagram and a clock tower in the background. Zoom into the banners on the wall to cause the coal to fall on the glass jar, shattering it and releasing the moth inside.įollow the boy by panning to the left and zoom out to enter another Gorogoa home, then zoom into the man reading at the desk. Switch the panels again as the coal is still falling and zoom into the building’s window to enter the room. This will cause the coal to fall into the angel’s hands. Before the coal reaches the bottom, switch the two panels and zoom out from the bottom one, then zoom back into the figures of the horse and the angel in the same panel. Zoom into the box and move the panel with the building beneath it to align the matching yellow banners, causing the coal to fall into the scaffolding of the panel below. This will cause a piece of coal to drop and break the pot beneath. Zoom back into the box of coal on the shelf of the studying boy’s room. Pan over to follow the red-shirt boy into the other panel and zoom into the building in the back. In the panel with the statue holding the basket, players must zoom back out until they return to the boy studying. Zoom into the scene the boy is thinking of to combine the panels and allow the boy with the bowl to walk off the screen, following the direction the statue is pointing. In the panel with the fruit symbol, zoom out to reveal a statue holding a staff. After attracting the moth in Chapter 3 of Gorogoa, zoom into the moth’s wings and move the top layer to another panel to reveal the yellow fruit symbol beneath, then zoom the whole way back out to see a scene of the boy thinking of the statue from the starting area.
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